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  |align=center|Long Ranged
  |align=center|Long Ranged
  |align=center|[[File:long_ranged.png]]
  |align=center|[[File:long_ranged.png]]
  |Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged [[Units]]units.
  |Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged [[Units|units]].
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  |align=center|Mage
  |align=center|Mage

Revisión del 12:10 6 mar 2015


Battle

Basics

In Elvenar there are 5 units for each race to be unlocked and trained in the Barracks. Except for the first unit, which is unlocked with the Barracks, all other units need to be unlocked with a separate technology in the Research Menu. You can improve all of your units with Upgrades, which can also be found in the Research menu. Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon. When you click on an icon, the following unit Information is displayed:

Complete-screen.png
Number Name Description
1 Unit Type and Class Each Unit type is assigned to a certain class that describes the main tactical group it belongs to.
2 Damage The damage value of an attack is determined randomly out of the respective units given damage range.
3 Hitpoints Hitpoints per Unit.
4 Weight
Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad during a battle. 
5 Movement Range This is the amount of fields this unit can move in 1 turn.
6 Attack Range This is the maximum distance the attack can reach.
7 Strike Back If a unit has this ability you will see the number “1”. If the unit has no Strike back a “0” will be shown. This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round.
8 Initiative The unit with the higher Initiative will act earlier in the battle round.
9 Attack bonus Here you will see which classes this unit has an Attack Bonus against. If this (Unit Type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage).
10 Defense Bonus This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.)
11 Specil abilities Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon.

There are 5 different Classes or Unit Types:

Class Icon Description
Light Melee Light melee.png Basic close combat unit (good HP, good damage)
Short Ranged Short ranged.png Basic ranged fighter (good damage, weak HP)
Heavy Melee Heavy melee.png close combat unit with heavy armor (very good HP, weak damage)
Long Ranged Long ranged.png Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
Mage Mage.png Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)

There are 5 different Special Abilities:

Special Ability Icon Description
Devine Curse Special abilities devinecurse.png Increases incoming damage on target until next round.
Broken Valor Special abilities brokenvalor.png Weakens attack of target until next round.
Wound Enemies Special abilities wounded.png Increases incoming damage on target in the current round.
Daze Enemies Special abilities weakened.png Weakens attack of target in the current round.
Devine Curse II Special abilities devinecurse.png Increases incoming damage on target until next round.


Units Overview

The Unitsunits of both Elves and Humans have equal strength but their tactical style is a bit different. Both races have two basic Unitsunits types: 1 light melee and 1 short ranged. The difference between Elves and Humans for those Unitsunits is that the human type does better Damage but has weaker Defense, while the elvish type is more balanced. The third and fourth type is completely different for both races. The last type is a magic supporter for both. In addition, there is also a range of other Unitsunits you will fight against on the World Map.

Elves Units

Elves Units
Elves sworddancer.png

Sword Dancer

Elves archer.png

Archer

Elves ent.png

Ent

Elves golem.png

Golem

Elves sorceress.png

Sorceress

Humans Units

Humans Units
Humans barbarian.png

Axe Barbarian

Humans crossbow.png

Crossbowman

Humans wardog.png

Hellhound

Humans paladin.png

Paladin

Humans priest.png

Priest

Army Setup

Before you start the battle you need to set up your army. On the battlefield units of one type will be grouped into Squads. You can place from 1 to 5 Squads on the battlefield. Remember: The more the better!

Army-selection.png


You will be able to remove Squads and replace them as long as you have not started the battle yet. You will always place full Squad on the battlefield unless you do not have enough units in a Squad, then only a partial Squad will be placed. Squads have a size which increases during the game: The bigger the Squad the more units will fit into it and also the stronger will the Squad will be. Your enemies will also have different Squad sizes. The Squad sizes of enemies increase with each new province you’ll scout and with the distance of the province from your city!

Clicking on the “I” on the picture of the enemies, you can see here their Attributes per unit.

The Battlefield

On the battlefield you will find the fighters already in their starting positions. Your troops are on the left and the opponents are on the right. Each Squad takes one hex on the field. Hex fields where the fighters can move are highlighted. Sometime you will find also obstacles on the battlefield so you will need to develop different tactics to attack or defend. If the units can attack from long range, it can of course also attack over obstacles.

Initiative Bar

Initiative Bar.png

The order from left to right is the order the units act in battle. The unit with the higher Initiative will act earlier in the battle round. If the Initiative is equal the unit with more movement points will be first.

Number Name Description
1 Surrender If you click on it the battle is immediately stopped and lost. You can choose this if you want to avoid additional losses.
2 Finish Battle automatically This will finish the battle automatically. Once started there is no possibility to go back to manual mode. If you want to see the battle results immediately, just click on the button “Battle results” on the top of the screen.
3 Switch to medium speed Here you will be able to switch the speed of the animations from normal to medium or maximum.
4 Skip turn Here you can skip the turn of a unit. This is valid only for the current round. In the following round this unit will run his turn as usual.
5 HP Bar It is green for the player and red for the opponents. It shows changes in the Squad. Usually it is full at the beginning and decreases during the battle, as units are killed.
6 Red background Opponent’s Squads
7 Green Background Player’s Squads
8 Units in the Squad This is the number of units available in one Squad. It can decrease during the battle as units are killed.

Clicking on the small 'i' opens the unit Information of the respective unit. Mouse over the Squad will open a Tooltip, which show the information about the Squad as a whole.

Squad tooltip.png

The total Squad Hitpoints value corresponds to the living Unitsunits and is given from: Total Hitpoints/Unit Weight. The total Squad Damage is not reduced for every lost unit by its damage. A Squad where some units are lost attacks with at least half the Damage of a full Squad even when only one unit is left.